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Joined: 02/16/2009
Posts: 269
cdub wrote:marzyar wrote:Theme park attractions are like movies, once you've seen them you know the ending and will be less excited to see them again. (I mean who really wanted to see the Crying game a second time?) Interactive rides however are more like Video Games (Heck, Some ARE video games) Adding an element of diversity and as such bringing up the replay value. The problem with this is you loose the story in the game. When you get off space ranger spin do you go, "Wow, that was an interesting story of Zerg stealing batteries to power his death machine. Fortunately Buzz Lightyear and the Squeaky martians foiled his plot just in time. Oh and what a great laser battle at the end." Or do you go, "Dude, I beat your High Score!"
Personally I think the way to go would be a choose your own adventure book style ride. Years ago I was working with a theme park (That went Under, otherwise you may be riding instead of hearing about this.) on a dark ride attraction called DEMENTIS. basicly you could ride and you friend could ride 10 minutes later and have a very diffrent experience.
In what capacity were you working on it? Engineering? Software? Story? I'm intrigued!
Original Concept, Story and preliminary Art and Design. I Had done some art design work for the park and had been working with them on another attraction. (Halloween themed wagon ride for October.) When I originally wrote that post I had described the whole system but since no one has done anything like it I still wonder if there is someone I can present it too.